In development

LifeQuest: self-improvement app

The work counts
before it shows.

Six weeks into the gym and the mirror looks the same. That’s the week most people quit. LifeQuest turns what you want into a tree of steps small enough to start on a Tuesday, and every one you finish moves a stat on a character sheet you named yourself. You can read the progress before you can see it.

Free. Coming to Android and iOS.

A LifeQuest StatWheel A five-axis radar chart. Knowledge is level 58, Mind 42, Strength 71, Charm 34 and Finance 49, out of a visual maximum of 100. KNOWLEDGE LV 58 MIND LV 42 STRENGTH LV 71 CHARM LV 34 FINANCE LV 49

The StatWheel. Five axes to start, three to ten in total, all of them yours to rename.

The idea

The tools you’ll use.

Improving yourself stays vague until you have something concrete to work with. LifeQuest gives you five things: stats, skills, quests, habits and achievements. They turn what you want into work you can start on and progress you can read. LifeQuest ships no template for a good life, because it has no idea what you’re building. A character sheet is easier to read than a vague sense that you’ve been trying.

Stats

The axes you’re growing on. Pick three to ten and name them whatever you want.

Skills

Specific things you’re getting good at, ranked by letter. Cooking, Spanish, boxing, whatever you actually practise.

Quests

What you want, split into steps small enough to start. Main quests for the big ones, side quests for everything else.

Habits

The things you repeat, logged every time you do them.

Achievements

Moments worth marking. Twenty-seven come with the app and the rest you write yourself.

Built to be outgrown.

Nothing here is tuned to keep you opening it. Reminders stay off until you switch them on, and you pick which ones fire and when. Your character doesn’t decay while you’re away, and no number moves because you launched the app. If you reach a point where you don’t need LifeQuest any more, it did its job.

How it works

It’s about you.

Stats are the parts of your life you actually want to grow. Pick between three and ten, name them whatever fits. Five come ready to go, Knowledge, Mind, Strength, Charm and Finance, but nothing is fixed: rename them, reorder them, add your own, drop the ones that aren’t you.

The wheel is a polygon with one corner per stat, so its shape is a picture of where you’re putting the work. Every quest and habit you finish feeds the stats you tied it to, and the shape fills out from the life you’re actually living.

LifeQuest home: the StatWheel, the current main quest and the habits due today, on one screen
Home: the wheel, the main quest and what’s due today.
A LifeQuest profile: an avatar, the motto “Stay delusional. Back it up.”, and level 23
Profile: your level, your motto, and the way through to the rest.
The LifeQuest Quests tab as a list: the main quest “Become a runner” with its sub-quests indented under it
The Quests tab as a list, nested by hand.
The LifeQuest quest tree: the main quest “Become a runner” at the top with its sub-quests branching below it on a node graph
The same quests as a tree. Dashed edges are gates.

Quests

Split until it’s startable.

Become a runner is a wish. You can’t do it on a Tuesday. So a quest breaks down the way an OKR does: the thing you actually want sits on top, and the steps that would prove it hang underneath, splitting until what’s left is small enough to start today. Read it as a list or as a tree, whichever way you think.

Main quest

One of the big ones. The thing you’d actually put on a wall. Everything else hangs off it.

Side quest

The other things you want out of this life. Learn an instrument, see the world, get properly strong. Worth living for their own sake, all along the way.

Sub-quests

Break a big quest down into smaller, more achievable ones. Nest them as deep as you like, so there’s always a step small enough to start today.

Resolutions

Tag a quest as this year’s resolution and it gets its own shelf, a review each December and a planning nudge each January.

Challenges

Quests the AI hands you every so often to push you at something or out of your comfort zone. Opt in, then set how often they come and what they aim at.

Global Quests

The whole community gets the same quest every so often, with a window to finish it. Everyone chipping at the same thing, improving together.

Team Quests

A shared quest a group chips away at together, progress pooling as everyone logs theirs.

Habits

Habits you keep for yourself.

Things you want to do on a rhythm you set: daily, weekdays, certain days, every few days, or no schedule at all. Check in with a tap, a counter, or a checklist, and each one feeds your stats.

Streaks are optional, because a missed day is not a failure, sometimes you are just out living your life. Nothing here shames a lapse, so the persistence is yours, and you fall off far less for it.

The LifeQuest habits list: a 31 day streak, a frozen streak, a counter at 0 of 30 and a checklist at 0 of 3
Habits, grouped by schedule. The snowflake is a streak someone paused on purpose.

Going away? Freeze it

Pause the streak and it holds while you’re gone. It’s a switch, not a currency: nothing to spend, no limit, nothing to buy.

You set what it feeds

Point a habit at the stats it actually builds, and say how much each check-in is worth. A tick is never generic: it moves the parts of the wheel you meant it to.

The LifeQuest skills wall: Coding at tier S, Running at A, Cooking at B and Guitar at C, each grouped under its tier heading
The skills wall, grouped by tier. Locked ones sit greyed out until a quest turns them on.

Skills

Skills, ranked F to S.

A skill is a real thing you are getting better at: cooking, Spanish, guitar, boxing. Stats are the broad shape of your life; skills are the concrete crafts underneath, the competence you build one rep at a time. Each sits on a ladder from F to S, so getting better stops being a vague feeling and turns into something you can point at.

They climb as you put in the work: the right quest can unlock a new skill or move one up a tier, and a demanding quest can wait on a skill until you are ready for it. You can even name a skill before you have it and let the work bring it in, which turns a far-off ambition into a rung you can reach for.

Achievements

Achievements you write yourself.

A few come with the app, but they are just records: rename them, re-icon them, or delete them and write your own. Deciding what is worth marking is the whole point.

Give one a title, a line for how it is earned, and an icon or a photo you took. Then let it unlock on its own when the conditions come true, tie it to a quest, or flip it by hand to log something you managed long before the app.

Every badge lands on the wall at a rarity tier, and you decide what a thing deserves.

Mortal Hero Champion Legend Mythic
The LifeQuest achievements wall, badges grouped under their rarity tier headings
The wall, grouped by the tier you gave each badge.
The LifeQuest Progress screen: XP earned, quests done and an activity calendar for the month
The month at a glance: XP, quests done, and every day you showed up.
The LifeQuest Visible Growth card: the current stat wheel drawn over a faded polygon of eight weeks ago, with each stat's level gain listed below
The wheel now, over your earlier self as a faded polygon.

Progress

See the shape change.

The Progress screen redraws your wheel over a week, a month or a year, and lays your earlier self underneath as a faded polygon. Growth you can’t feel day to day is obvious once this week sits on top of last month.

Nothing here is a leaderboard against anyone else. The only self you’re measured against is the one from before.

Make it yours

Almost nothing here is fixed.

Just about everything is yours to shape.

You price it

You decide what finishing pays: XP, which stats it lands in, skills, a badge. The app never rates difficulty, because a 5K is nothing to one person and everything to another.

Gates

A quest can stay shut until conditions are met. Build them from any of seven things: another quest, a stat, a skill, your level, an achievement, a streak, a total.

Roads that close

Finishing one quest can lock its rivals out, which is how you commit. The app shows you both halves before you choose.

Quests that never end

A counter quest has no checkbox. It keeps a tally and pays out every time you add one.

Quests that close themselves

Give it conditions instead of a checkbox and it finishes on its own, on all of them or any of them.

Theme and accent

System, light or dark, and any accent colour you want, picked from a full wheel and not a fixed palette. You can even reorder or hide the sections on your Home screen.

Team quests

Some quests take a party.

Share one quest tree with up to five people. Every part is handed to someone, picked up by whoever’s free, or left open for anyone, and the board updates live for the whole team as it moves.

One person’s job
Assign a node and it’s theirs to close.
A shared checklist
One tick per item, whoever gets to it first.
A running total
Everyone adds to the same counter until it’s done.

Rewards land on the whole team, or only on whoever closed the node. You decide that when you build it. Invites go out by link.

Global Quests

Everyone on the same clock.

Every so often we run a community event: one quest, or a tree of steps, live for everyone at once on a shared deadline. We organise it across the app and our socials so the whole thing lands together.

Finish before the clock runs out and you can put your name on the Hall of Fame. It’s opt-in, and it’s a roll call, not a leaderboard: no ranking and no score. A live count shows how many people have finished the same thing, so you’re not doing it alone.

It all runs on the honour system. Nobody checks your work, and there’s no verification of your steps on our end, which is true of everything else in the app too.

Miss the window and you can still finish it for the XP and the achievement. It just won’t carry the “in time” mark. Global Quests sync, so they’re an online layer too.

Also in the app

The journal.

Somewhere to write down how things are actually going, not just what you ticked off. Each entry takes a mood and a date you can set back to yesterday, and you can pin it to a quest, habit or skill so the note turns up on that thing later. Finish a quest and it can leave one for you too.

The LifeQuest journal: dated entries, each with a mood face, a linked quest chip and a short note
Every entry carries a mood, a date and a link to what it’s about.

The AI Quest Builder

For when you can’t name the thing you want.

The hard part is rarely the effort. It’s that “I want my life to be different” won’t fit on a to-do list. Say it badly and the AI Builder asks its way towards what you meant, until there’s a main quest on the board with sub-quests under it you could start tonight.

The LifeQuest AI coach drafting a quest, “Run a 5K under 30 minutes”, with XP and stat rewards and accept, refine or discard
Sketch a goal; it drafts the quest.

It asks before it answers

“I want to be less of a mess about money” isn’t a plan. It’ll dig until it is one, then draft the tree, which you’re free to tear up.

It drafts the whole thing

Not just a title. It proposes the tree, the XP each node pays, the stats that XP goes into, and skills to go with them, some of which it invents and leaves locked until you finish the quest that unlocks them.

It’s there when you’re stuck

Can’t name what you want, or stalled halfway through? Describe the mess in your own words and it turns it into a concrete next step you can take now.

Challenges

Short deadlines, generated for you.

A push to stretch yourself, or to do the thing you’d never have picked on your own. Switch them on and the AI hands you a goal with a real deadline every so often, sized to the task and gone if you let it slide.

You set the limits

Pick how often you want one and the longest deadline you’ll accept. The AI sets the real one by how hard the task is, a day or two for something small and longer for a real commitment.

Aim it anywhere

At your profile, at a single stat, at a topic you type in, or deliberately outside your comfort zone if you’d rather be handed something you wouldn’t have picked.

Miss it and it closes

Past the deadline the challenge archives itself and marks itself missed. Nothing else happens, and the next one comes around.

What it costs

Every feature is free.

Quests, stats, skills, habits, achievements, the journal, both themes, all of it free and staying free. No feature sits behind a tier, and nothing here stops to show you an advert.

The only thing money buys is AI credits, sold in packs or monthly if that works out cheaper for you. They unlock nothing. Everything the builder makes you can make by hand: name the stats, write the quests, lay the whole tree out, for free. What the credits buy is the work of turning a vague want into a board you can start on.

Honestly

What this app won’t do to you.

Miss a day and nothing happens

No guilt screen, no progress lost, no character quietly decaying while you were busy living. Your stats are exactly where you left them. Pick it up again whenever you do.

Cheating only cheats you

Every number is yours to edit, and there’s a screen in Settings specifically for adjusting XP by hand. Nothing checks anything. Tick a quest you didn’t do and you’ve fooled precisely one person.

Nothing pays you for showing up

No number in your character moves because you opened the app. They move when you do the thing.

Yours, locally

Your progress never leaves the phone.

Quests, stats, skills, habits, achievements and the journal are written to your device and stay there. You sign in with Google or Apple so your account and AI credits survive a reinstall, and if you want your data to survive one too, you can switch on a backup to your own Google Drive, whether you signed in with Google or Apple. Team quests, Global Quests and the AI builder are the parts that have to be online, by nature.

The backup is yours

Switch it on and your encrypted bundle goes to your own Google Drive. We don’t hold a copy, because we’d rather not be responsible for one.

Widgets that can keep quiet

The home-screen widgets have a lock-screen setting with three levels: show everything, show a stripped-back version, or show nothing at all until the phone is unlocked.

Sharing stays just as local. Any quest tree, skill, habit or achievement turns into a short code on your clipboard, and whoever pastes it back in gets a clean copy with your progress, streaks and dates stripped out. No account, no link, nothing routed through a server: the whole thing rides inside the code.

Early access

Be there when it opens.

LifeQuest is in development and not on the stores yet. Leave an address and we'll write once, when there's a build worth your time.

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